B.Sc. Theses
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Niek Den Teuling
Graduated: June 29, 2011
B.Sc. thesis: Monte-Carlo Tree Search for the Simultaneous Move Game Tron -
Ivo Brauers
Graduated: March 29, 2011
B.Sc. thesis: Monte-Carlo Evaluations in Ms. Pac-Man -
Joscha-David Fossel
Graduated: August 27, 2010
B.Sc. thesis: Monte-Carlo Tree Search Applied to the Game of Havannah - Franz Hahn
Graduated: August 27, 2010
B.Sc. thesis: Evaluating Heuristics in the Game Risk: An Artificial Intelligence Perspective - Mandy Tak
Graduated: June 24, 2010
B.Sc. thesis: The Cross-Entropy Method Applied to SameGame - Bart Joosten
Graduated: August 28, 2009
B.Sc. thesis: Creating a Havannah Playing Agent - Jesper Mohnen
Graduated: June 18, 2009
B.Sc. thesis: Using Domain-Dependent Knowledge in Stratego - Jan Stankiewicz
Graduated: June 18, 2009
B.Sc. thesis: Opponent Modeling in Stratego - Laurens van der Blom
Graduated: June 21, 2007
B.Sc. thesis: Map-Adaptive Artificial Intelligence for Video Games - Evert Cuppen
Graduated: June 21, 2007
B.Sc. thesis: Using Monte Carlo Techniques in the Game Ataxx - Pim Nijssen
Graduated: June 21, 2007
B.Sc. thesis: Playing Othello using Monte Carlo - Matthijs Rohs
Graduated: June 21, 2007
B.Sc. thesis: Preference-based Player Modelling for Civilization IV - Frederik Schadd
Graduated: June 21, 2007
B.Sc. thesis: Hierarchical Opponent Models for Real-Time Strategy Games - Antonie Valkenberg
Graduated: June 21, 2007
B.Sc. thesis: Opponent Modelling in World of Warcraft - Quintin Siebers
Graduated: June 22, 2006
B.Sc. thesis: Implementing Inference Rules in the Topic Maps Model - Peter Mertens
Graduated: June 22, 2006
B.Sc. thesis: A Quoridor-playing Agent - Maurice Bergsma
Graduated: June 23, 2005
B.Sc. thesis: Opponent Modeling in Machiavelli - Guus Groeneweg
Graduated: June 23, 2005
B.Sc. thesis: Monte Carlo Machiavelli - Philip Kerbusch
Graduated: June 23, 2005
B.Sc. thesis: Learning Unit Values in Wargus using Temporal Differences - Nyree Lemmens
Graduated: June 23, 2005
B.Sc. thesis: Constructing an Abalone Game-Playing Agent
