WG 14.4 Games and Entertainment Computing
Aim
To research and develop computing techniques for the improvement of computer games and other forms of computer entertainment.
Scope
The scope of this workgroup includes, but is not limited to the following applications, technologies, theories, and activities.
Applications:
- Analytical games (e.g., Chess, Go, Poker)
- Consumer games (e.g., Action games, Role-playing games, Strategy games)
- Mobile games (e.g., Mobile phones, PDA's)
- Interactive multimedia (e.g., Virtual reality, simulations)
Technologies:
- Search techniques
- Machine Learning
- Reasoning
- Agent Technology
- Human-Computer Interaction
Theories:
- Mathematical game theory
- Classification of games
Activities
- The workgroup will hold meetings at several conferences where Games and Entertainment Computing are prevalent, such as the ICEC.
- The workgroup will promote computer games as a viable and challenging area of research in state-of-the-art computing techniques, for instance by organising special events at conferences.
- The workgroup members will engage in research activities in the aforementioned areas.
Members
Currently the WG 14.4 group has the following members:
-
STEPHANE NATKIN
(chair)
- HIROYUKI IIDA (vice-chair)
- JOS UITERWIJK (secretary)
- BRAD BUSHMAN
- PAOLO CIANCARINI
- PEDRO GONZALEZ-CALERO
- JAAP VAN DEN HERIK
- WIJNAND IJSSELSTEIJN
- GRAHAM KENDALL
- JONG WEON LEE
- ANDRÉ MELZER
- ANTON NIJHOLT
- ABDENNOUR EL RHALIBI
- TIMOTHY RODEN
- JONATHAN SCHAEFFER
- PIETER SPRONCK
- MARK WINANDS
- WOONTAK WOO
- HYUN S. YANG
Contact
Dr. Jos Uiterwijk (secretary)
Department of Knowledge Engineering
Maastricht University
P.O. Box 616
6200 MD Maastricht
The Netherlands
Email: uiterwijk@maastrichtuniversity.nl